xtan logoxtan
GitHubDocsGet started
Use case

Unreal Virtual Production

xtan can be used in Unreal Engine virtual production workflows where gesture interaction, spatial tracking, and geometry-aware input may support camera control, stage interaction, and real-time production environments.

Gesture interaction for virtual production stages

Unreal Engine is widely used for virtual production systems including LED stages, real-time environments, and film production workflows. xtan can be used to explore gesture-based interaction concepts that connect motion, spatial tracking, and real-time scene control.

Potential for spatial camera and scene control

Virtual production environments often combine real cameras, digital sets, and real-time rendering systems. Motion-aware tracking may support new ways of interacting with scenes, controlling camera rigs, and navigating complex production environments.

Why xtan can be relevant

xtan focuses on stereo vision, geometry-first interaction, and practical spatial systems. Within Unreal virtual production environments this may support gesture-assisted control, spatial interaction experiments, and new approaches to interacting with real-time film production systems.

Back to homepage Visit Unreal Virtual Production Back to ecosystem
xtan logoxtan

Coppistr. 3

16227 Eberswalde

Germany

Company

AboutContactEcosystemImprintPrivacyTerms

Resources

DocumentationGuidesCommunityRelease NotesSupportLicenseSecurity

Project

Get startedGet the KitGitHubCodebergDonate
Sitemap

© 2026 xtan

Cookies

We use essential cookies for core site functionality. With your consent, we also use privacy-friendly analytics to understand visits, pages, referrers, and countries in aggregated form.