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Use case

Godot Engine

xtan can be used with Godot Engine workflows where gesture input, spatial interaction, and geometry-aware tracking may support interactive tools, experimental interfaces, and real-time 3D systems.

Gesture interaction for real-time applications

Godot is an open-source engine used for games, simulations, interactive tools, and real-time visual environments. xtan can be used to explore gesture-based interaction concepts that connect motion, space, and interactive systems.

Potential for experimental interaction systems

Because Godot is highly flexible and scriptable, it is often used for research projects, prototypes, and experimental interaction systems. Motion-aware tracking may support new ways of interacting with virtual environments and real-time applications.

Why xtan can be relevant

xtan focuses on stereo vision, geometry-first interaction, and practical spatial systems. Within Godot environments this may support gesture-assisted control, spatial interaction research, and experimental input systems for real-time applications.

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