MotionCoder logo

AI Gesture Control for 3D Workflows

Translate hand gestures/signs into precise CAD/DCC commands in real time.

🔓 Project is open source

What is MotionCoder?

MotionCoder is an AI-powered, modular, on-prem framework that maps 3D hand gestures/signs to intents + parameters, live values (e.g., draw circle, split edge, move 5 mm) and executes them in target apps. Beginner-friendly core gestures; no sign-language knowledge required.

Benefits

Real-time, low-latency pipeline • Undo-safe integrations • Reproducible runs

Video demos

No videos yet — the project is still in an early prototyping phase. A first demo is in progress and will be published here once ready, with regular updates on YouTube. In the meantime, you can read the pitch below.

Pitch (2–3 min read)

Short overview of MotionCoder: problem → solution and why

Note: I am not looking for investors. My primary interest is in developers and engineering partners.

Primary Supported & Target Integrations

Unreal Engine
Unreal Engine logo
Editor navigation, tooling hooks.
Blender
Blender logo
Viewport control, mesh ops, parametric actions.
SideFX
SideFX logo
Procedural authoring, parameter control.
Valve
Valve logo
Deterministic tooling input research.
NVIDIA
NVIDIA logo
Vision acceleration, GPU/NPU compute.
FreeCAD
FreeCAD logo
Parametric CAD, Python API.
LibreCAD
LibreCAD logo
Lightweight 2D CAD, DXF.
QCAD
QCAD logo
Professional 2D CAD, scripting.

Secondary Supported & Target Integrations

SolidWorks
Dassault/SolidWorks logo
Sketch ops, parametric edit, review flow.
Unity
Unity logo
Editor navigation, tooling hooks.
Ubisoft
Ubisoft logo
Internal authoring and animation tooling.
Autodesk Maya
Autodesk logo
Selection, transforms, operators.
Autodesk (Fusion / Inventor)
Autodesk logo
Sketch & feature pipeline, inspection.
Godot
Godot logo
Editor hooks, preview ops.
Rhino / Grasshopper
Rhino logo
Sketch/curve ops, parametric edits.
Siemens NX
Siemens NX logo
Feature/cad ops, reviews.
Nuke
Nuke logo
Review/compositing gestures (scrub, annotate).
Adobe (Substance / After Effects)
Adobe logo
Texture/comp workflows.
Cinema 4D
Cinema 4D logo
Layout/animation operations.
Marvel
Marvel logo
Studio/brand reference (VFX/film).
Pixar
Pixair logo
Studio/brand reference.
Sony Pictures
Sony Pictures logo
Studio/brand reference (film/TV, VFX via Imageworks).
Microsoft
Sony Pictures logo
Accessibility, tooling, input research.

My Company Name and Logo

Originally, I wanted a very short domain name (for example, xxxx.ai). Since most four-letter .ai domains are already taken, I decided on xtan.ai – it happened to still be available, so I registered it.

The logo is based on a straight line and a tangent curve: together, they form an X with an integrated S-shaped arc. You can visualize this by plotting y = 1.5x and y = tan(-0.5x) { -π < x < π }.

About & Contact

In short: I’m moving into the software development field.

More about me: xcnc.eu/company

Email: info@xtan.ai

GitHub: xtanai/overview